* Chaos Bugs are not spawned by default, since they're passive.* Added an option to disable replacement of the respawning mosquitoes in Blighttown swamp.* Added a new option for Type Replacement that makes bosses replacing normal enemies disobey the normal type replacement, so that when normal enemies can be replaced with both normal enemies and bosses, individual enemies can become bosses, instead of all of one specific enemy type becoming bosses.* Enemy replacing the red-eyed Chaos Bug now awards the Sunlight Maggot when killed. * Enemy replacing the Berenike Knight now awards the Titanite Shard when killed.* Enemies replacing Titanite Demons now award Demon Titanite when killed.* Enemy replacing the Undead Dragon in Valley of the Drakes no longer spawns in mid-air.* Enemies replacing the two Undead Dragons have finally discovered the concept of gravity and no longer walk around in mid-air.* Added an option called "try for unique bosses" which, when enabled, tries to minimize the repetition of bosses in actual boss fights.* Enemies replacing ghosts in New Londo Ruins that previously spawned in walls (and got stuck) or in locations where they immediately die have been moved to valid locations.* Enemies in ambushes involving Hollows hanging from ledges have been moved, so that the replacing enemies don't immediately fall to their deaths.* Bosses replacing normal enemies no longer respawn after reloading the game after a save&quit/crash.* Added an option to spawn hostile Undead Merchant, Andre of Astora, Vamos and Hawkeye Gough as enemies.* Added an option to make bosses, that replace normal enemies, stay dead permanently.* Tail cuts now work on spawned enemies (though loot will be awarded only for the first cut for each tail-cuttable enemy type meaning each tail-cut award can not be obtained more than once).
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